ComsBuyAccessoryMessage.cpp

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #include <coms/ComsBuyAccessoryMessage.h>
00023 
00024 ComsBuyAccessoryMessage::ComsBuyAccessoryMessage(
00025         unsigned int playerId,
00026         unsigned int accessoryId,
00027         bool buy) :
00028         ComsMessage("ComsBuyAccessoryMessage"),
00029         playerId_(playerId), accessoryId_(accessoryId),
00030         buy_(buy)
00031 {
00032 }
00033 
00034 ComsBuyAccessoryMessage::~ComsBuyAccessoryMessage()
00035 {
00036 }
00037 
00038 bool ComsBuyAccessoryMessage::writeMessage(NetBuffer &buffer)
00039 {
00040         buffer.addToBuffer(playerId_);
00041         buffer.addToBuffer(accessoryId_);
00042         buffer.addToBuffer(buy_);
00043         return true;
00044 }
00045 
00046 bool ComsBuyAccessoryMessage::readMessage(NetBufferReader &reader)
00047 {
00048         if (!reader.getFromBuffer(playerId_)) return false;
00049         if (!reader.getFromBuffer(accessoryId_)) return false;
00050         if (!reader.getFromBuffer(buy_)) return false;
00051         return true;
00052 }

Generated on Mon Feb 16 15:14:49 2009 for Scorched3D by  doxygen 1.5.3