00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #ifndef _ComsAddPlayerMessage_h 00022 #define _ComsAddPlayerMessage_h 00023 00024 #include <coms/ComsMessage.h> 00025 #include <common/Vector.h> 00026 00027 class ComsAddPlayerMessage : public ComsMessage 00028 { 00029 public: 00030 ComsAddPlayerMessage(); 00031 ComsAddPlayerMessage( 00032 unsigned int playerId, 00033 const LangString &playerName, 00034 Vector playerColor, 00035 const char *modelName, 00036 const char *typeName, 00037 unsigned int destinationId, 00038 unsigned int playerTeam, 00039 const char *playerType); 00040 virtual ~ComsAddPlayerMessage(); 00041 00042 const LangString &getPlayerName() { return playerName_; } 00043 const char *getPlayerType() { return playerType_.c_str(); } 00044 const char *getModelName() { return modelName_.c_str(); } 00045 const char *getTankType() { return typeName_.c_str(); } 00046 unsigned int getPlayerId() { return playerId_; } 00047 Vector &getPlayerColor() { return playerColor_; } 00048 unsigned int getDestinationId() { return destinationId_; } 00049 unsigned int getPlayerTeam() { return playerTeam_; } 00050 00051 void setPlayerIconName(const char *name) { playerIconName_ = name; } 00052 const char *getPlayerIconName() { return playerIconName_.c_str(); } 00053 NetBuffer &getPlayerIcon() { return playerIcon_; } 00054 00055 // Inherited from ComsMessage 00056 virtual bool writeMessage(NetBuffer &buffer); 00057 virtual bool readMessage(NetBufferReader &reader); 00058 00059 protected: 00060 unsigned int playerId_; 00061 unsigned int destinationId_; 00062 unsigned int playerTeam_; 00063 LangString playerName_; 00064 std::string playerType_; 00065 std::string modelName_; 00066 std::string typeName_; 00067 std::string playerIconName_; 00068 Vector playerColor_; 00069 NetBuffer playerIcon_; 00070 00071 private: 00072 ComsAddPlayerMessage(const ComsAddPlayerMessage &); 00073 const ComsAddPlayerMessage & operator=(const ComsAddPlayerMessage &); 00074 00075 }; 00076 00077 #endif // _ComsAddPlayerMessage_h 00078
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