ComsAddPlayerMessage.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #ifndef _ComsAddPlayerMessage_h
00022 #define _ComsAddPlayerMessage_h
00023 
00024 #include <coms/ComsMessage.h>
00025 #include <common/Vector.h>
00026 
00027 class ComsAddPlayerMessage : public ComsMessage
00028 {
00029 public:
00030         ComsAddPlayerMessage();
00031         ComsAddPlayerMessage(
00032                 unsigned int playerId,
00033                 const LangString &playerName,
00034                 Vector playerColor,
00035                 const char *modelName,
00036                 const char *typeName,
00037                 unsigned int destinationId,
00038                 unsigned int playerTeam,
00039                 const char *playerType);
00040         virtual ~ComsAddPlayerMessage();
00041 
00042         const LangString &getPlayerName() { return playerName_; }
00043         const char *getPlayerType() { return playerType_.c_str(); }
00044         const char *getModelName() { return modelName_.c_str(); }
00045         const char *getTankType() { return typeName_.c_str(); }
00046         unsigned int getPlayerId() { return playerId_; }
00047         Vector &getPlayerColor() { return playerColor_; }
00048         unsigned int getDestinationId() { return destinationId_; }
00049         unsigned int getPlayerTeam() { return playerTeam_; }
00050 
00051         void setPlayerIconName(const char *name) { playerIconName_ = name; }
00052         const char *getPlayerIconName() { return playerIconName_.c_str(); }
00053         NetBuffer &getPlayerIcon() { return playerIcon_; }
00054 
00055         // Inherited from ComsMessage
00056         virtual bool writeMessage(NetBuffer &buffer);
00057         virtual bool readMessage(NetBufferReader &reader);
00058 
00059 protected:
00060         unsigned int playerId_;
00061         unsigned int destinationId_;
00062         unsigned int playerTeam_;
00063         LangString playerName_;
00064         std::string playerType_;
00065         std::string modelName_;
00066         std::string typeName_;
00067         std::string playerIconName_;
00068         Vector playerColor_;
00069         NetBuffer playerIcon_;
00070 
00071 private:
00072         ComsAddPlayerMessage(const ComsAddPlayerMessage &);
00073         const ComsAddPlayerMessage & operator=(const ComsAddPlayerMessage &);
00074 
00075 };
00076 
00077 #endif // _ComsAddPlayerMessage_h
00078 

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