ClientWindowSetup.cpp File Reference

#include <GLW/GLWWindowManager.h>
#include <GLW/GLWWindowSkinManager.h>
#include <GLW/GLWSelector.h>
#include <common/Keyboard.h>
#include <common/OptionsScorched.h>
#include <client/ClientParams.h>
#include <client/ClientState.h>
#include <client/ClientWindowSetup.h>
#include <client/ScorchedClient.h>
#include <dialogs/AnimatedBackdropDialog.h>
#include <dialogs/AutoDefenseDialog.h>
#include <dialogs/MainMenuDialog.h>
#include <dialogs/CameraDialog.h>
#include <dialogs/PlayerDialog.h>
#include <dialogs/QuitDialog.h>
#include <dialogs/SaveDialog.h>
#include <dialogs/LogDialog.h>
#include <dialogs/ConnectDialog.h>
#include <dialogs/AuthDialog.h>
#include <dialogs/BackdropDialog.h>
#include <dialogs/ProgressDialog.h>
#include <dialogs/GiftMoneyDialog.h>
#include <dialogs/BuyAccessoryDialog.h>
#include <dialogs/RulesDialog.h>
#include <dialogs/ScoreDialog.h>
#include <dialogs/KibitzingDialog.h>
#include <dialogs/InventoryDialog.h>
#include <dialogs/ResignDialog.h>
#include <dialogs/SkipDialog.h>
#include <dialogs/SkipAllDialog.h>
#include <dialogs/HUDDialog.h>
#include <dialogs/TipDialog.h>
#include <dialogs/SoundDialog.h>
#include <dialogs/HelpButtonDialog.h>
#include <dialogs/TutorialDialog.h>
#include <dialogs/MessageDialog.h>
#include <dialogs/StartDialog.h>
#include <dialogs/ModSelectDialog.h>
#include <dialogs/ModSubSelectDialog.h>
#include <dialogs/SaveSelectDialog.h>
#include <dialogs/NetworkSelectDialog.h>
#include <dialogs/MsgBoxDialog.h>
#include <dialogs/SettingsSelectDialog.h>
#include <dialogs/SettingsSubSelectDialog.h>
#include <dialogs/AdminCheckDialog.h>
#include <dialogs/AdminAuthDialog.h>
#include <dialogs/AdminDialog.h>

Go to the source code of this file.

Functions

void ClientWindowSetup::addStateWindows (GLWWindowSkinManager *skinManager, unsigned int state, const char *windowState)
void ClientWindowSetup::addCommonComponents (GLWWindowSkinManager *skinManager, unsigned state)
void ClientWindowSetup::setupStartWindows (GLWWindowSkinManager *skinManager)
void ClientWindowSetup::setupGameWindows (GLWWindowSkinManager *skinManager)


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