ClientState.h File Reference

#include <engine/GameState.h>

Go to the source code of this file.

Namespaces

namespace  ClientState

Defines

#define __INCLUDE_ClientStateh_INCLUDE__

Enumerations

enum  ClientState::Stimulus {
  ClientState::StimOptions = 1, ClientState::StimNextPlayerDialog, ClientState::StimGetPlayers,
  ClientState::StimLoadPlayers, ClientState::StimLoadFiles, ClientState::StimWait,
  ClientState::StimBuyWeapons, ClientState::StimAutoDefense, ClientState::StimPlaying,
  ClientState::StimDisconnected, ClientState::StimGameStopped, ClientState::StimShot,
  ClientState::StimScore, ClientState::StimConnect
}
enum  ClientState::State {
  ClientState::StateOptions = 1, ClientState::StateConnect, ClientState::StateDisconnected,
  ClientState::StateLoadFiles, ClientState::StateGetPlayers, ClientState::StateLoadPlayers,
  ClientState::StateLoadLevel, ClientState::StateWait, ClientState::StateBuyWeapons,
  ClientState::StateAutoDefense, ClientState::StatePlaying, ClientState::StateShot,
  ClientState::StateScore
}

Functions

void ClientState::setupGameState ()
void ClientState::addWindowManager (GameState &gameState, unsigned state)
void ClientState::addStandardComponents (GameState &gameState, unsigned state)
void ClientState::addMandatoryComponents (GameState &gameState, unsigned state)


Define Documentation

#define __INCLUDE_ClientStateh_INCLUDE__

Definition at line 23 of file ClientState.h.


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