|
Namespaces |
| namespace | ClientState |
Defines |
| #define | __INCLUDE_ClientStateh_INCLUDE__ |
Enumerations |
| enum | ClientState::Stimulus {
ClientState::StimOptions = 1,
ClientState::StimNextPlayerDialog,
ClientState::StimGetPlayers,
ClientState::StimLoadPlayers,
ClientState::StimLoadFiles,
ClientState::StimWait,
ClientState::StimBuyWeapons,
ClientState::StimAutoDefense,
ClientState::StimPlaying,
ClientState::StimDisconnected,
ClientState::StimGameStopped,
ClientState::StimShot,
ClientState::StimScore,
ClientState::StimConnect
} |
| enum | ClientState::State {
ClientState::StateOptions = 1,
ClientState::StateConnect,
ClientState::StateDisconnected,
ClientState::StateLoadFiles,
ClientState::StateGetPlayers,
ClientState::StateLoadPlayers,
ClientState::StateLoadLevel,
ClientState::StateWait,
ClientState::StateBuyWeapons,
ClientState::StateAutoDefense,
ClientState::StatePlaying,
ClientState::StateShot,
ClientState::StateScore
} |
Functions |
| void | ClientState::setupGameState () |
| void | ClientState::addWindowManager (GameState &gameState, unsigned state) |
| void | ClientState::addStandardComponents (GameState &gameState, unsigned state) |
| void | ClientState::addMandatoryComponents (GameState &gameState, unsigned state) |