ClientState.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #if !defined(__INCLUDE_ClientStateh_INCLUDE__)
00023 #define __INCLUDE_ClientStateh_INCLUDE__
00024 
00025 #include <engine/GameState.h>
00026 
00027 namespace ClientState  
00028 {
00029         enum Stimulus
00030         {
00031                 StimOptions = 1,
00032                 StimNextPlayerDialog,
00033                 StimGetPlayers,
00034                 StimLoadPlayers,
00035                 StimLoadFiles,
00036                 StimWait,
00037                 StimBuyWeapons,
00038                 StimAutoDefense,
00039                 StimPlaying,
00040                 StimDisconnected,
00041                 StimGameStopped,
00042                 StimShot,
00043                 StimScore,
00044                 StimConnect
00045         };
00046 
00047         enum State
00048         {
00049                 StateOptions = 1,
00050                 StateConnect,
00051                 StateDisconnected,
00052                 StateLoadFiles,
00053                 StateGetPlayers,
00054                 StateLoadPlayers,
00055                 StateLoadLevel,
00056                 StateWait,
00057                 StateBuyWeapons,
00058                 StateAutoDefense,
00059                 StatePlaying,
00060                 StateShot,
00061                 StateScore
00062         };
00063 
00064         void setupGameState();
00065         void addWindowManager(GameState &gameState, unsigned state);
00066         void addStandardComponents(GameState &gameState, unsigned state);
00067         void addMandatoryComponents(GameState &gameState, unsigned state);
00068 };
00069 
00070 #endif

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