ClientState.cpp File Reference

#include <engine/ActionController.h>
#include <graph/FrameTimer.h>
#include <graph/ParticleEngine.h>
#include <graph/Main2DCamera.h>
#include <graph/SpeedChange.h>
#include <graph/MainCamera.h>
#include <graph/ShotCountDown.h>
#include <graph/SoftwareMouse.h>
#include <client/ClientState.h>
#include <client/ClientShotState.h>
#include <client/ClientWaitState.h>
#include <client/ClientLoadPlayersState.h>
#include <client/ClientSaveScreenState.h>
#include <client/ScorchedClient.h>
#include <client/ClientProcessingLoop.h>
#include <sound/Sound.h>
#include <tankgraph/RenderTargets.h>
#include <tankgraph/TankKeyboardControl.h>
#include <GLW/GLWWindowManager.h>
#include <GLW/GLWToolTip.h>
#include <landscape/LandscapeStateHandler.h>
#include <landscape/LandscapeMusicManager.h>
#include <GLEXT/GLCameraFrustum.h>
#include <console/ConsoleImpl.h>

Go to the source code of this file.

Functions

void ClientState::addMandatoryComponents (GameState &gameState, unsigned state)
void ClientState::addWindowManager (GameState &gameState, unsigned state)
void ClientState::addStandardComponents (GameState &gameState, unsigned state)
void ClientState::setupGameState ()


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