#include <engine/ActionController.h>#include <graph/FrameTimer.h>#include <graph/ParticleEngine.h>#include <graph/Main2DCamera.h>#include <graph/SpeedChange.h>#include <graph/MainCamera.h>#include <graph/ShotCountDown.h>#include <graph/SoftwareMouse.h>#include <client/ClientState.h>#include <client/ClientShotState.h>#include <client/ClientWaitState.h>#include <client/ClientLoadPlayersState.h>#include <client/ClientSaveScreenState.h>#include <client/ScorchedClient.h>#include <client/ClientProcessingLoop.h>#include <sound/Sound.h>#include <tankgraph/RenderTargets.h>#include <tankgraph/TankKeyboardControl.h>#include <GLW/GLWWindowManager.h>#include <GLW/GLWToolTip.h>#include <landscape/LandscapeStateHandler.h>#include <landscape/LandscapeMusicManager.h>#include <GLEXT/GLCameraFrustum.h>#include <console/ConsoleImpl.h>Go to the source code of this file.
Functions | |
| void | ClientState::addMandatoryComponents (GameState &gameState, unsigned state) |
| void | ClientState::addWindowManager (GameState &gameState, unsigned state) |
| void | ClientState::addStandardComponents (GameState &gameState, unsigned state) |
| void | ClientState::setupGameState () |
1.5.3