00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 00022 #if !defined(__INCLUDE_ClientShotStateh_INCLUDE__) 00023 #define __INCLUDE_ClientShotStateh_INCLUDE__ 00024 00025 #include <coms/ComsMessageHandler.h> 00026 #include <engine/PlayShots.h> 00027 #include <engine/GameStateStimulusI.h> 00028 #include <engine/GameStateI.h> 00029 #include <engine/ShotState.h> 00030 00031 class ClientShotState : 00032 public GameStateStimulusI, 00033 public GameStateI, 00034 public ComsMessageHandlerI 00035 { 00036 public: 00037 static ClientShotState *instance(); 00038 00039 virtual bool processMessage( 00040 NetMessage &message, 00041 const char *messageType, 00042 NetBufferReader &reader); 00043 00044 virtual void enterState(const unsigned state); 00045 virtual bool acceptStateChange(const unsigned state, 00046 const unsigned nextState, 00047 float frameTime); 00048 00049 protected: 00050 static ClientShotState *instance_; 00051 PlayShots playShots_; 00052 ShotState shotState_; 00053 00054 private: 00055 ClientShotState(); 00056 virtual ~ClientShotState(); 00057 }; 00058 00059 00060 #endif
1.5.3