ClientScoreHandler.cpp

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <common/Logger.h>
00022 #include <client/ClientScoreHandler.h>
00023 #include <client/ClientState.h>
00024 #include <client/ScorchedClient.h>
00025 #include <client/ClientSaveScreenState.h>
00026 #include <tank/TankContainer.h>
00027 #include <tank/TankScore.h>
00028 #include <coms/ComsScoreMessage.h>
00029 
00030 ClientScoreHandler *ClientScoreHandler::instance_ = 0;
00031 
00032 ClientScoreHandler *ClientScoreHandler::instance()
00033 {
00034         if (!instance_)
00035         {
00036                 instance_ = new ClientScoreHandler;
00037         }
00038         return instance_;
00039 }
00040 
00041 ClientScoreHandler::ClientScoreHandler() :
00042         finalScore_(false)
00043 {
00044         ScorchedClient::instance()->getComsMessageHandler().addHandler(
00045                 "ComsScoreMessage",
00046                 this);
00047 }
00048 
00049 ClientScoreHandler::~ClientScoreHandler()
00050 {
00051 }
00052 
00053 bool ClientScoreHandler::processMessage(
00054         NetMessage &netMessage,
00055         const char *messageType,
00056         NetBufferReader &reader)
00057 {
00058         ComsScoreMessage message;
00059         if (!message.readMessage(reader)) return false;
00060 
00061         finalScore_ = message.getFinalScore();
00062         if (finalScore_)
00063         {
00064                 Logger::log("Final scores -------");
00065                 std::map<unsigned int, Tank *> &tanks =
00066                         ScorchedClient::instance()->getTankContainer().getPlayingTanks();
00067                 std::map<unsigned int, Tank *>::iterator itor;
00068                 for (itor = tanks.begin();
00069                         itor != tanks.end();
00070                         itor++)
00071                 {
00072                         Tank *tank = (*itor).second;
00073                         Logger::log(S3D::formatStringBuffer("%s - %s",
00074                                 tank->getCStrName().c_str(),
00075                                 tank->getScore().getScoreString()));
00076                 }
00077                 Logger::log("--------------------");
00078         }
00079 
00080         ClientSaveScreenState::instance()->saveScreen();
00081 
00082         ScorchedClient::instance()->getGameState().stimulate(ClientState::StimWait);
00083         ScorchedClient::instance()->getGameState().checkStimulate();
00084         ScorchedClient::instance()->getGameState().stimulate(ClientState::StimScore);
00085 
00086         return true;
00087 }

Generated on Mon Feb 16 15:14:36 2009 for Scorched3D by  doxygen 1.5.3