ClientSave.cpp File Reference

#include <client/ClientSave.h>
#include <client/ScorchedClient.h>
#include <server/ScorchedServer.h>
#include <tankai/TankAIStore.h>
#include <tank/TankContainer.h>
#include <tank/TankState.h>
#include <tank/TankAvatar.h>
#include <tank/TankTeamScore.h>
#include <tank/TankModelContainer.h>
#include <net/NetBuffer.h>
#include <coms/ComsAddPlayerMessage.h>
#include <coms/ComsMessageSender.h>
#include <common/Defines.h>
#include <common/Logger.h>
#include <common/OptionsScorched.h>
#include <common/OptionsTransient.h>
#include <stdio.h>

Go to the source code of this file.

Functions

bool ClientSave::storeClient ()
bool ClientSave::saveClient (const std::string &fileName)
bool ClientSave::restoreClient (bool loadGameState, bool loadPlayers)
bool ClientSave::stateRestored ()
void ClientSave::setStateNotRestored ()
bool ClientSave::loadClient (const std::string &fileName)

Variables

static NetBuffer saveBuffer
static bool stateRestoredFromFile = false


Variable Documentation

NetBuffer saveBuffer [static]

Definition at line 39 of file ClientSave.cpp.

bool stateRestoredFromFile = false [static]

Definition at line 40 of file ClientSave.cpp.

Referenced by ClientSave::loadClient(), ClientSave::setStateNotRestored(), and ClientSave::stateRestored().


Generated on Mon Feb 16 15:14:54 2009 for Scorched3D by  doxygen 1.5.3