#include <client/ClientSave.h>#include <client/ScorchedClient.h>#include <server/ScorchedServer.h>#include <tankai/TankAIStore.h>#include <tank/TankContainer.h>#include <tank/TankState.h>#include <tank/TankAvatar.h>#include <tank/TankTeamScore.h>#include <tank/TankModelContainer.h>#include <net/NetBuffer.h>#include <coms/ComsAddPlayerMessage.h>#include <coms/ComsMessageSender.h>#include <common/Defines.h>#include <common/Logger.h>#include <common/OptionsScorched.h>#include <common/OptionsTransient.h>#include <stdio.h>Go to the source code of this file.
Functions | |
| bool | ClientSave::storeClient () |
| bool | ClientSave::saveClient (const std::string &fileName) |
| bool | ClientSave::restoreClient (bool loadGameState, bool loadPlayers) |
| bool | ClientSave::stateRestored () |
| void | ClientSave::setStateNotRestored () |
| bool | ClientSave::loadClient (const std::string &fileName) |
Variables | |
| static NetBuffer | saveBuffer |
| static bool | stateRestoredFromFile = false |
NetBuffer saveBuffer [static] |
Definition at line 39 of file ClientSave.cpp.
bool stateRestoredFromFile = false [static] |
Definition at line 40 of file ClientSave.cpp.
Referenced by ClientSave::loadClient(), ClientSave::setStateNotRestored(), and ClientSave::stateRestored().
1.5.3