00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #ifndef _ClientReloadAdaptor_h 00022 #define _ClientReloadAdaptor_h 00023 00024 class ClientReloadAdaptor 00025 { 00026 public: 00027 static ClientReloadAdaptor* instance(); 00028 00029 protected: 00030 static ClientReloadAdaptor* instance_; 00031 00032 void reloadLandscapeObjects(); 00033 void showLandscapeInfo(); 00034 void showLandscapeAimInfo(); 00035 00036 private: 00037 ClientReloadAdaptor(); 00038 virtual ~ClientReloadAdaptor(); 00039 00040 ClientReloadAdaptor(const ClientReloadAdaptor &); 00041 const ClientReloadAdaptor & operator=(const ClientReloadAdaptor &); 00042 00043 }; 00044 00045 #endif // _ClientReloadAdaptor_h 00046
1.5.3