00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 00022 #if !defined(__INCLUDE_ClientProcessingLooph_INCLUDE__) 00023 #define __INCLUDE_ClientProcessingLooph_INCLUDE__ 00024 00025 #include <engine/GameStateI.h> 00026 #include <graph/FrameLimiter.h> 00027 00028 class ClientProcessingLoop : 00029 public GameStateI 00030 { 00031 public: 00032 static ClientProcessingLoop *instance(); 00033 00034 virtual void simulate(const unsigned state, float simTime); 00035 virtual void draw(const unsigned state); 00036 00037 void dontLimitFrameTime() { limiter_.dontLimitFrameTime(); } 00038 00039 protected: 00040 static ClientProcessingLoop *instance_; 00041 FrameLimiter limiter_; 00042 float serverTime_; 00043 00044 private: 00045 ClientProcessingLoop(); 00046 virtual ~ClientProcessingLoop(); 00047 }; 00048 00049 00050 #endif
1.5.3