ClientProcessingLoop.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <client/ClientProcessingLoop.h>
00022 #include <client/ClientKeepAliveSender.h>
00023 #include <client/ClientParams.h>
00024 #include <client/ScorchedClient.h>
00025 #include <net/NetInterface.h>
00026 #include <common/Logger.h>
00027 #include <server/ServerMain.h>
00028 
00029 ClientProcessingLoop *ClientProcessingLoop::instance_ = 0;
00030 
00031 ClientProcessingLoop *ClientProcessingLoop::instance()
00032 {
00033         if (!instance_)
00034         {
00035                 instance_ = new ClientProcessingLoop;
00036         }
00037         return instance_;
00038 }
00039 
00040 ClientProcessingLoop::ClientProcessingLoop() :
00041         GameStateI("ClientProcessingLoop"),
00042         serverTime_(0.0f)
00043 {
00044 }
00045 
00046 ClientProcessingLoop::~ClientProcessingLoop()
00047 {
00048 }
00049 
00050 void ClientProcessingLoop::simulate(const unsigned state, float frameTime)
00051 {
00052         ClientKeepAliveSender::instance()->sendKeepAlive();
00053         if (!ClientParams::instance()->getConnectedToServer())
00054         {
00055                 serverTime_ += frameTime;
00056                 if (serverTime_ > 0.05f)
00057                 {
00058                         serverTime_ = 0.0f;
00059                         serverLoop();
00060                 }
00061         }
00062 
00063         Logger::processLogEntries();
00064         if (ScorchedClient::instance()->getContext().getNetInterfaceValid())
00065         {
00066                 ScorchedClient::instance()->getNetInterface().processMessages();
00067         }
00068 
00069         if (ClientParams::instance()->getExitTime() > 0)
00070         {
00071                 if (time(0) > ClientParams::instance()->getExitTime())
00072                 {
00073                         exit(0);
00074                 }
00075         }
00076 }
00077 
00078 void ClientProcessingLoop::draw(const unsigned state)
00079 {
00080         // Make sure frame rate is not exceeded
00081         limiter_.limitFrameTime(); 
00082 }

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