00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <client/ClientPlayerStatusHandler.h> 00022 #include <client/ScorchedClient.h> 00023 #include <coms/ComsPlayerStatusMessage.h> 00024 #include <tank/TankContainer.h> 00025 #include <tank/TankState.h> 00026 00027 ClientPlayerStatusHandler *ClientPlayerStatusHandler::instance_ = 0; 00028 00029 ClientPlayerStatusHandler *ClientPlayerStatusHandler::instance() 00030 { 00031 if (!instance_) 00032 { 00033 instance_ = new ClientPlayerStatusHandler; 00034 } 00035 return instance_; 00036 } 00037 00038 ClientPlayerStatusHandler::ClientPlayerStatusHandler() 00039 { 00040 ScorchedClient::instance()->getComsMessageHandler().addHandler( 00041 "ComsPlayerStatusMessage", 00042 this); 00043 } 00044 00045 ClientPlayerStatusHandler::~ClientPlayerStatusHandler() 00046 { 00047 } 00048 00049 bool ClientPlayerStatusHandler::processMessage( 00050 NetMessage &netMessage, 00051 const char *messageType, 00052 NetBufferReader &reader) 00053 { 00054 ComsPlayerStatusMessage message; 00055 if (!message.readMessage(reader)) return false; 00056 00057 std::map<unsigned int, Tank *> &tanks = 00058 ScorchedClient::instance()->getTankContainer().getAllTanks(); 00059 std::map<unsigned int, Tank *>::iterator itor; 00060 for (itor = tanks.begin(); 00061 itor != tanks.end(); 00062 itor++) 00063 { 00064 Tank *tank = (*itor).second; 00065 if (message.playerWaiting(tank->getPlayerId())) 00066 tank->getState().setNotReady(); 00067 else tank->getState().setReady(); 00068 } 00069 00070 return true; 00071 }
1.5.3