ClientPlayerStatusHandler.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <client/ClientPlayerStatusHandler.h>
00022 #include <client/ScorchedClient.h>
00023 #include <coms/ComsPlayerStatusMessage.h>
00024 #include <tank/TankContainer.h>
00025 #include <tank/TankState.h>
00026 
00027 ClientPlayerStatusHandler *ClientPlayerStatusHandler::instance_ = 0;
00028 
00029 ClientPlayerStatusHandler *ClientPlayerStatusHandler::instance()
00030 {
00031         if (!instance_)
00032         {
00033                 instance_ = new ClientPlayerStatusHandler;
00034         }
00035         return instance_;
00036 }
00037 
00038 ClientPlayerStatusHandler::ClientPlayerStatusHandler()
00039 {
00040         ScorchedClient::instance()->getComsMessageHandler().addHandler(
00041                 "ComsPlayerStatusMessage",
00042                 this);
00043 }
00044 
00045 ClientPlayerStatusHandler::~ClientPlayerStatusHandler()
00046 {
00047 }
00048 
00049 bool ClientPlayerStatusHandler::processMessage(
00050         NetMessage &netMessage,
00051         const char *messageType,
00052         NetBufferReader &reader)
00053 {
00054         ComsPlayerStatusMessage message;
00055         if (!message.readMessage(reader)) return false;
00056 
00057         std::map<unsigned int, Tank *> &tanks = 
00058                 ScorchedClient::instance()->getTankContainer().getAllTanks();
00059         std::map<unsigned int, Tank *>::iterator itor;
00060         for (itor = tanks.begin();
00061                  itor != tanks.end();
00062                  itor++)
00063         {
00064                 Tank *tank = (*itor).second;
00065                 if (message.playerWaiting(tank->getPlayerId())) 
00066                         tank->getState().setNotReady();
00067                 else tank->getState().setReady();
00068         }
00069 
00070         return true;
00071 }

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