ClientPlayerStateHandler.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <client/ClientPlayerStateHandler.h>
00022 #include <client/ScorchedClient.h>
00023 #include <coms/ComsPlayerStateMessage.h>
00024 
00025 ClientPlayerStateHandler *ClientPlayerStateHandler::instance_ = 0;
00026 
00027 ClientPlayerStateHandler *ClientPlayerStateHandler::instance()
00028 {
00029         if (!instance_)
00030         {
00031           instance_ = new ClientPlayerStateHandler();
00032         }
00033 
00034         return instance_;
00035 }
00036 
00037 ClientPlayerStateHandler::ClientPlayerStateHandler()
00038 {
00039         ScorchedClient::instance()->getComsMessageHandler().addHandler(
00040                 "ComsPlayerStateMessage",
00041                 this);
00042 }
00043 
00044 ClientPlayerStateHandler::~ClientPlayerStateHandler()
00045 {
00046 
00047 }
00048 
00049 bool ClientPlayerStateHandler::processMessage(
00050         NetMessage &netMessage,
00051         const char *messageType,
00052         NetBufferReader &reader)
00053 {
00054         ComsPlayerStateMessage message(true, true);
00055         if (!message.readMessage(reader)) return false;
00056 
00057         return true;
00058 }

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