00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #ifndef _clientNewGameHandler_h 00022 #define _clientNewGameHandler_h 00023 00024 #include <coms/ComsMessageHandler.h> 00025 00026 class ClientNewGameHandler : 00027 public ComsMessageHandlerI 00028 { 00029 public: 00030 static ClientNewGameHandler* instance(); 00031 00032 virtual bool processMessage( 00033 NetMessage &message, 00034 const char *messageType, 00035 NetBufferReader &reader); 00036 00037 void removeTargets(); 00038 00039 protected: 00040 static ClientNewGameHandler* instance_; 00041 00042 bool actualProcessMessage( 00043 NetMessage &netMessage, 00044 const char *messageType, 00045 NetBufferReader &reader); 00046 00047 private: 00048 ClientNewGameHandler(); 00049 virtual ~ClientNewGameHandler(); 00050 00051 ClientNewGameHandler(const ClientNewGameHandler &); 00052 const ClientNewGameHandler & operator=(const ClientNewGameHandler &); 00053 00054 }; 00055 00056 #endif // _clientNewGameHandler_h 00057
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