ClientNewGameHandler.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #ifndef _clientNewGameHandler_h
00022 #define _clientNewGameHandler_h
00023 
00024 #include <coms/ComsMessageHandler.h>
00025 
00026 class ClientNewGameHandler : 
00027         public ComsMessageHandlerI
00028 {
00029 public:
00030         static ClientNewGameHandler* instance();
00031 
00032         virtual bool processMessage(
00033                 NetMessage &message,
00034                 const char *messageType,
00035                 NetBufferReader &reader);
00036 
00037         void removeTargets();
00038 
00039 protected:
00040         static ClientNewGameHandler* instance_;
00041 
00042         bool actualProcessMessage(
00043                 NetMessage &netMessage,
00044                 const char *messageType,
00045                 NetBufferReader &reader);
00046 
00047 private:
00048         ClientNewGameHandler();
00049         virtual ~ClientNewGameHandler();
00050 
00051         ClientNewGameHandler(const ClientNewGameHandler &);
00052         const ClientNewGameHandler & operator=(const ClientNewGameHandler &);
00053 
00054 };
00055 
00056 #endif // _clientNewGameHandler_h
00057 

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