ClientNewGameHandler.cpp File Reference

#include <client/ScorchedClient.h>
#include <client/ClientNewGameHandler.h>
#include <client/ClientState.h>
#include <client/ClientWaitState.h>
#include <client/ClientReloadAdaptor.h>
#include <graph/SpeedChange.h>
#include <graph/OptionsDisplayConsole.h>
#include <graph/MainCamera.h>
#include <tankgraph/RenderTracer.h>
#include <weapons/AccessoryStore.h>
#include <engine/ActionController.h>
#include <engine/MainLoop.h>
#include <GLW/GLWWindowManager.h>
#include <client/ClientParams.h>
#include <common/OptionsScorched.h>
#include <common/ChannelManager.h>
#include <common/Clock.h>
#include <common/Logger.h>
#include <coms/ComsNewGameMessage.h>
#include <dialogs/PlayerDialog.h>
#include <dialogs/ProgressDialog.h>
#include <dialogs/RulesDialog.h>
#include <landscapemap/LandscapeMaps.h>
#include <landscapemap/DeformLandscape.h>
#include <landscapedef/LandscapeDefinitions.h>
#include <landscape/Landscape.h>
#include <tank/TankContainer.h>
#include <tank/TankCamera.h>
#include <target/TargetRenderer.h>
#include <tankai/TankAIAdder.h>

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