#include <client/ScorchedClient.h>#include <client/ClientNewGameHandler.h>#include <client/ClientState.h>#include <client/ClientWaitState.h>#include <client/ClientReloadAdaptor.h>#include <graph/SpeedChange.h>#include <graph/OptionsDisplayConsole.h>#include <graph/MainCamera.h>#include <tankgraph/RenderTracer.h>#include <weapons/AccessoryStore.h>#include <engine/ActionController.h>#include <engine/MainLoop.h>#include <GLW/GLWWindowManager.h>#include <client/ClientParams.h>#include <common/OptionsScorched.h>#include <common/ChannelManager.h>#include <common/Clock.h>#include <common/Logger.h>#include <coms/ComsNewGameMessage.h>#include <dialogs/PlayerDialog.h>#include <dialogs/ProgressDialog.h>#include <dialogs/RulesDialog.h>#include <landscapemap/LandscapeMaps.h>#include <landscapemap/DeformLandscape.h>#include <landscapedef/LandscapeDefinitions.h>#include <landscape/Landscape.h>#include <tank/TankContainer.h>#include <tank/TankCamera.h>#include <target/TargetRenderer.h>#include <tankai/TankAIAdder.h>Go to the source code of this file.
1.5.3