ClientMessageHandler.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <client/ClientMessageHandler.h>
00022 #include <client/ClientState.h>
00023 #include <client/ScorchedClient.h>
00024 #include <dialogs/ConnectDialog.h>
00025 #include <tank/TankContainer.h>
00026 #include <common/Logger.h>
00027 #include <net/NetInterface.h>
00028 
00029 ClientMessageHandler *ClientMessageHandler::instance_ = 0;
00030 
00031 ClientMessageHandler *ClientMessageHandler::instance()
00032 {
00033         if (!instance_)
00034         {
00035                 instance_ = new ClientMessageHandler;
00036         }
00037         return instance_;
00038 }
00039 
00040 ClientMessageHandler::ClientMessageHandler()
00041 {
00042 }
00043 
00044 ClientMessageHandler::~ClientMessageHandler()
00045 {
00046 }
00047 
00048 void ClientMessageHandler::messageRecv(unsigned int destinationId)
00049 {
00050 }
00051 
00052 void ClientMessageHandler::messageSent(unsigned int destinationId)
00053 {
00054 }
00055 
00056 void ClientMessageHandler::clientConnected(NetMessage &message)
00057 {
00058         ConnectDialog::instance()->connected();
00059 }
00060 
00061 void ClientMessageHandler::clientDisconnected(NetMessage &message)
00062 {
00063         const char *type = "";
00064         if (message.getFlags() == NetMessage::TimeoutDisconnect)
00065         {
00066                 type = "Timeout";
00067         }
00068         else if (message.getFlags() == NetMessage::UserDisconnect)
00069         {
00070                 type = "User";
00071         }
00072 
00073         Logger::log(S3D::formatStringBuffer("Disconnected %s", type));
00074         ScorchedClient::instance()->getGameState().stimulate(ClientState::StimDisconnected);
00075         ScorchedClient::instance()->getGameState().checkStimulate();
00076         ScorchedClient::instance()->getTankContainer().setCurrentDestinationId(0);
00077 }
00078 
00079 void ClientMessageHandler::clientError(NetMessage &message,
00080                 const char *errorString)
00081 {
00082         Logger::log(S3D::formatStringBuffer("***Client Error*** \"%s\"", errorString));
00083         ScorchedClient::instance()->getNetInterface().disconnectAllClients();
00084 }

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