ClientLoadPlayersState.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <client/ClientLoadPlayersState.h>
00022 #include <client/ClientSave.h>
00023 
00024 ClientLoadPlayersState *ClientLoadPlayersState::instance_ = 0;
00025 
00026 ClientLoadPlayersState *ClientLoadPlayersState::instance()
00027 {
00028         if (!instance_)
00029         {
00030                 instance_ = new ClientLoadPlayersState;
00031         }
00032         return instance_;
00033 }
00034 
00035 ClientLoadPlayersState::ClientLoadPlayersState() :
00036         GameStateI("ClientLoadPlayersState")
00037 {
00038 }
00039 
00040 ClientLoadPlayersState::~ClientLoadPlayersState()
00041 {
00042 }
00043 
00044 void ClientLoadPlayersState::enterState(const unsigned state)
00045 {
00046         ClientSave::restoreClient(false, true);
00047 }
00048 

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