00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <client/ClientLoadPlayersState.h> 00022 #include <client/ClientSave.h> 00023 00024 ClientLoadPlayersState *ClientLoadPlayersState::instance_ = 0; 00025 00026 ClientLoadPlayersState *ClientLoadPlayersState::instance() 00027 { 00028 if (!instance_) 00029 { 00030 instance_ = new ClientLoadPlayersState; 00031 } 00032 return instance_; 00033 } 00034 00035 ClientLoadPlayersState::ClientLoadPlayersState() : 00036 GameStateI("ClientLoadPlayersState") 00037 { 00038 } 00039 00040 ClientLoadPlayersState::~ClientLoadPlayersState() 00041 { 00042 } 00043 00044 void ClientLoadPlayersState::enterState(const unsigned state) 00045 { 00046 ClientSave::restoreClient(false, true); 00047 } 00048
1.5.3