00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <client/ClientKeepAliveSender.h> 00022 #include <client/ScorchedClient.h> 00023 #include <coms/ComsKeepAliveMessage.h> 00024 #include <coms/ComsMessageSender.h> 00025 #include <net/NetInterface.h> 00026 #include <common/OptionsScorched.h> 00027 #include <common/Logger.h> 00028 #include <time.h> 00029 00030 ClientKeepAliveSender *ClientKeepAliveSender::instance_ = 0; 00031 00032 ClientKeepAliveSender *ClientKeepAliveSender::instance() 00033 { 00034 if (!instance_) 00035 { 00036 instance_ = new ClientKeepAliveSender; 00037 } 00038 return instance_; 00039 } 00040 00041 ClientKeepAliveSender::ClientKeepAliveSender() : 00042 lastSendTime_(0), recvMessage_(true), sendThread_(0) 00043 { 00044 ComsKeepAliveMessage message; 00045 message.writeTypeMessage(buffer_); 00046 message.writeMessage(buffer_); 00047 buffer_.compressBuffer(); 00048 } 00049 00050 ClientKeepAliveSender::~ClientKeepAliveSender() 00051 { 00052 } 00053 00054 void ClientKeepAliveSender::sendKeepAlive() 00055 { 00056 if (ScorchedClient::instance()->getOptionsGame().getKeepAliveTimeoutTime() == 0) 00057 { 00058 return; 00059 } 00060 00061 if (sendThread_) 00062 { 00063 return; 00064 } 00065 00066 lastSendTime_ = (unsigned int) time(0); 00067 00068 // Create the processing thread 00069 sendThread_ = SDL_CreateThread(ClientKeepAliveSender::sendThreadFunc, 0); 00070 if (sendThread_ == 0) 00071 { 00072 Logger::log(S3D::formatStringBuffer("ClientKeepAliveSender: Failed to create send thread")); 00073 return; 00074 } 00075 } 00076 00077 int ClientKeepAliveSender::sendThreadFunc(void *) 00078 { 00079 while (true) 00080 { 00081 SDL_Delay(500); 00082 instance_->send(); 00083 } 00084 return 1; 00085 } 00086 00087 void ClientKeepAliveSender::send() 00088 { 00089 unsigned int sendTime = (unsigned int) 00090 ScorchedClient::instance()->getOptionsGame().getKeepAliveTime(); 00091 unsigned int theTime = (unsigned int) time(0); 00092 00093 if (theTime - lastSendTime_ >= sendTime) 00094 { 00095 if (theTime - lastSendTime_ >= sendTime + 5) 00096 { 00097 Logger::log("Warning: Keepalive sender falling behind"); 00098 } 00099 00100 // Use this directly as it is thread safe 00101 if (ScorchedClient::instance()->getNetInterface().started()) 00102 { 00103 ScorchedClient::instance()->getNetInterface().sendMessageServer( 00104 buffer_, NetInterfaceFlags::fAsync); 00105 } 00106 00107 lastSendTime_ = theTime; 00108 } 00109 }
1.5.3