ClientInitializeHandler.cpp File Reference

#include <client/ClientInitializeHandler.h>
#include <client/ScorchedClient.h>
#include <client/ClientState.h>
#include <client/ClientWindowSetup.h>
#include <sprites/ExplosionTextures.h>
#include <server/ScorchedServer.h>
#include <weapons/AccessoryStore.h>
#include <landscapedef/LandscapeDefinitions.h>
#include <common/Logger.h>
#include <common/OptionsScorched.h>
#include <client/ClientParams.h>
#include <dialogs/ProgressDialog.h>
#include <dialogs/PlayerDialog.h>
#include <tank/TankModelStore.h>
#include <engine/ModFiles.h>
#include <graph/OptionsDisplay.h>
#include <coms/ComsInitializeMessage.h>
#include <coms/ComsMessageSender.h>
#include <GLW/GLWWindowManager.h>
#include <GLW/GLWWindowSkinManager.h>
#include <GLEXT/GLLenseFlare.h>

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