00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <client/ClientGameStoppedHandler.h> 00022 #include <client/ClientState.h> 00023 #include <client/ScorchedClient.h> 00024 #include <GLW/GLWWindowManager.h> 00025 #include <dialogs/RulesDialog.h> 00026 #include <coms/ComsGameStoppedMessage.h> 00027 00028 ClientGameStoppedHandler *ClientGameStoppedHandler::instance_ = 0; 00029 00030 ClientGameStoppedHandler *ClientGameStoppedHandler::instance() 00031 { 00032 if (!instance_) 00033 { 00034 instance_ = new ClientGameStoppedHandler; 00035 } 00036 return instance_; 00037 } 00038 00039 ClientGameStoppedHandler::ClientGameStoppedHandler() 00040 { 00041 ScorchedClient::instance()->getComsMessageHandler().addHandler( 00042 "ComsGameStoppedMessage", 00043 this); 00044 } 00045 00046 ClientGameStoppedHandler::~ClientGameStoppedHandler() 00047 { 00048 } 00049 00050 bool ClientGameStoppedHandler::processMessage( 00051 NetMessage &netMessage, 00052 const char *messageType, 00053 NetBufferReader &reader) 00054 { 00055 ComsGameStoppedMessage message; 00056 if (!message.readMessage(reader)) return false; 00057 00058 ScorchedClient::instance()->getGameState(). 00059 stimulate(ClientState::StimGameStopped); 00060 return true; 00061 }
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