00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #include <client/ClientGameStateHandler.h> 00022 #include <client/ScorchedClient.h> 00023 #include <tank/TankContainer.h> 00024 #include <engine/ActionController.h> 00025 #include <landscapemap/LandscapeMaps.h> 00026 #include <landscape/Landscape.h> 00027 #include <coms/ComsGameStateMessage.h> 00028 00029 ClientGameStateHandler *ClientGameStateHandler::instance_ = 0; 00030 00031 ClientGameStateHandler *ClientGameStateHandler::instance() 00032 { 00033 if (!instance_) 00034 { 00035 instance_ = new ClientGameStateHandler(); 00036 } 00037 00038 return instance_; 00039 } 00040 00041 ClientGameStateHandler::ClientGameStateHandler() 00042 { 00043 ScorchedClient::instance()->getComsMessageHandler().addHandler( 00044 "ComsGameStateMessage", 00045 this); 00046 } 00047 00048 ClientGameStateHandler::~ClientGameStateHandler() 00049 { 00050 00051 } 00052 00053 bool ClientGameStateHandler::processMessage( 00054 NetMessage &netMessage, 00055 const char *messageType, 00056 NetBufferReader &reader) 00057 { 00058 ComsGameStateMessage message; 00059 if (!message.readMessage(reader)) return false; 00060 00061 return true; 00062 }
1.5.3