ClientDialog.h File Reference

Go to the source code of this file.

Defines

#define __INCLUDE_ScorchedDialogh_INCLUDE__

Functions

bool createScorchedWindow ()


Define Documentation

#define __INCLUDE_ScorchedDialogh_INCLUDE__

Definition at line 23 of file ClientDialog.h.


Function Documentation

bool createScorchedWindow (  ) 

Definition at line 37 of file ClientDialog.cpp.

References S3D::dialogMessage(), MainCamera::getCamera(), S3D::getDataFile(), OptionsDisplay::getFullScreen(), OptionsDisplay::getScreenHeight(), OptionsDisplay::getScreenWidth(), Main2DCamera::getViewPort(), Gamma::instance(), Main2DCamera::instance(), MainCamera::instance(), Display::instance(), OptionsDisplay::instance(), NULL, Gamma::save(), scorched3dAppName, Gamma::set(), GLSetup::setup(), GLViewPort::setWindowSize(), and GLCamera::setWindowSize().


Generated on Mon Feb 16 15:14:54 2009 for Scorched3D by  doxygen 1.5.3