#include <client/ClientDialog.h>#include <graph/GLSetup.h>#include <graph/MainCamera.h>#include <graph/Main2DCamera.h>#include <graph/OptionsDisplay.h>#include <graph/Display.h>#include <graph/Gamma.h>#include <client/ClientParams.h>#include <common/OptionsTransient.h>#include <common/OptionsScorched.h>#include <common/Defines.h>#include <stdio.h>#include <time.h>Go to the source code of this file.
Functions | |
| bool | createScorchedWindow () |
Variables | |
| char | scorched3dAppName [128] |
| bool createScorchedWindow | ( | ) |
| char scorched3dAppName[128] |
Definition at line 30 of file main.h.
Referenced by checkLaunchFile(), createScorchedWindow(), main(), run_main(), runScorched3D(), and startClientInternal().
1.5.3