ClientAddPlayerHandler.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 
00022 #ifndef _ClientAddPlayerHandler_h
00023 #define _ClientAddPlayerHandler_h
00024 
00025 #include <coms/ComsMessageHandler.h>
00026 
00027 class ClientAddPlayerHandler  : 
00028         public ComsMessageHandlerI
00029 {
00030 public:
00031         static ClientAddPlayerHandler* instance();
00032 
00033         virtual bool processMessage(
00034                 NetMessage &message,
00035                 const char *messageType,
00036                 NetBufferReader &reader);
00037 
00038 protected:
00039         static ClientAddPlayerHandler* instance_;
00040 
00041 private:
00042         ClientAddPlayerHandler();
00043         virtual ~ClientAddPlayerHandler();
00044 
00045         ClientAddPlayerHandler(const ClientAddPlayerHandler &);
00046         const ClientAddPlayerHandler & operator=(const ClientAddPlayerHandler &);
00047 
00048 };
00049 
00050 #endif // _ClientAddPlayerHandler_h
00051 

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