CheckResurrection.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <actions/CheckResurrection.h>
00022 #include <actions/Resurrection.h>
00023 #include <engine/ActionController.h>
00024 #include <placement/PlacementTankPosition.h>
00025 #include <tank/TankContainer.h>
00026 #include <tank/TankState.h>
00027 
00028 CheckResurrection::CheckResurrection() :
00029         ActionReferenced("CheckResurrection"),
00030         firstTime_(true)
00031 {
00032 }
00033 
00034 CheckResurrection::~CheckResurrection()
00035 {
00036 }
00037 
00038 void CheckResurrection::init()
00039 {
00040 }
00041 
00042 void CheckResurrection::simulate(fixed frameTime, bool &remove)
00043 {
00044         if (firstTime_)
00045         {
00046                 firstTime_ = false;
00047 
00048                 std::map<unsigned int, Tank *> &tanks =
00049                         context_->getTankContainer().getPlayingTanks();
00050                 std::map<unsigned int, Tank *>::iterator itor;
00051                 for (itor = tanks.begin();
00052                         itor != tanks.end();
00053                         itor++)
00054                 {
00055                         Tank *tank = (*itor).second;
00056 
00057                         // Check for any dead tanks that can be rezed
00058                         if (!tank->getState().getSpectator() &&
00059                                 tank->getState().getState() == TankState::sDead &&
00060                                 (tank->getState().getLives() > 0 ||
00061                                 tank->getState().getMaxLives() == 0))
00062                         {
00063                                 FixedVector tankPos = PlacementTankPosition::placeTank(
00064                                         tank->getPlayerId(), tank->getTeam(),
00065                                         *context_,
00066                                         context_->getActionController().getRandom());
00067 
00068                                 Resurrection *rez = new Resurrection(
00069                                         tank->getPlayerId(), tankPos);
00070                                 context_->getActionController().addAction(rez);
00071                         }
00072                 }       
00073         }
00074 
00075         remove = true;
00076         Action::simulate(frameTime, remove);
00077 }

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