CameraPositionAction.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_CameraPositionActionh_INCLUDE__)
00022 #define __INCLUDE_CameraPositionActionh_INCLUDE__
00023 
00024 #include <engine/ActionReferenced.h>
00025 #include <common/FixedVector.h>
00026 #include <set>
00027 
00028 class CameraPositionAction : public ActionReferenced
00029 {
00030 public:
00031         CameraPositionAction(FixedVector &showPosition,
00032                 fixed showTime,
00033                 unsigned int priority);
00034         virtual ~CameraPositionAction();
00035 
00036         virtual void init();
00037         virtual void simulate(fixed frameTime, bool &remove);
00038 
00039         fixed getShowTime() { return showTime_; }
00040         fixed getStartTime() { return startTime_; }
00041         FixedVector &getShowPosition() { return showPosition_; }
00042         unsigned int &getShowPriority() { return showPriority_; }
00043 
00044 protected:
00045         fixed totalTime_;
00046         fixed startTime_;
00047         fixed showTime_;
00048         unsigned int showPriority_;
00049         FixedVector showPosition_;
00050 };
00051 
00052 class CameraPositionActionRegistry
00053 {
00054 public:
00055         static void addCameraPositionAction(CameraPositionAction *action);
00056         static void rmCameraPositionAction(CameraPositionAction *action);
00057 
00058         static CameraPositionAction *getCurrentAction();
00059 
00060 protected:
00061         static std::set<CameraPositionAction *> actions_;
00062         static CameraPositionAction *currentAction_;
00063 
00064         static CameraPositionAction *getCurrentBest();
00065 };
00066 
00067 #endif

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