00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_CameraPositionActionh_INCLUDE__) 00022 #define __INCLUDE_CameraPositionActionh_INCLUDE__ 00023 00024 #include <engine/ActionReferenced.h> 00025 #include <common/FixedVector.h> 00026 #include <set> 00027 00028 class CameraPositionAction : public ActionReferenced 00029 { 00030 public: 00031 CameraPositionAction(FixedVector &showPosition, 00032 fixed showTime, 00033 unsigned int priority); 00034 virtual ~CameraPositionAction(); 00035 00036 virtual void init(); 00037 virtual void simulate(fixed frameTime, bool &remove); 00038 00039 fixed getShowTime() { return showTime_; } 00040 fixed getStartTime() { return startTime_; } 00041 FixedVector &getShowPosition() { return showPosition_; } 00042 unsigned int &getShowPriority() { return showPriority_; } 00043 00044 protected: 00045 fixed totalTime_; 00046 fixed startTime_; 00047 fixed showTime_; 00048 unsigned int showPriority_; 00049 FixedVector showPosition_; 00050 }; 00051 00052 class CameraPositionActionRegistry 00053 { 00054 public: 00055 static void addCameraPositionAction(CameraPositionAction *action); 00056 static void rmCameraPositionAction(CameraPositionAction *action); 00057 00058 static CameraPositionAction *getCurrentAction(); 00059 00060 protected: 00061 static std::set<CameraPositionAction *> actions_; 00062 static CameraPositionAction *currentAction_; 00063 00064 static CameraPositionAction *getCurrentBest(); 00065 }; 00066 00067 #endif
1.5.3