CallbackWeapon.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(__INCLUDE_CallbackWeaponh_INCLUDE__)
00022 #define __INCLUDE_CallbackWeaponh_INCLUDE__
00023 
00024 #include <weapons/Weapon.h>
00025 #include <engine/ActionReferenced.h>
00026 
00027 class WeaponCallback : public Weapon
00028 {
00029 public:
00030         virtual void weaponCallback(
00031                 ScorchedContext &context,
00032                 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity,
00033                 unsigned int userData) = 0;
00034 };
00035 
00036 class CallbackWeapon : public ActionReferenced
00037 {
00038 public:
00039         CallbackWeapon(const char *name,
00040                 WeaponCallback *callback,
00041                 fixed delay, unsigned int callbackData,
00042                 WeaponFireContext &weaponContext, FixedVector &position, FixedVector &velocity);
00043         virtual ~CallbackWeapon();
00044 
00045         virtual void init();
00046         virtual void simulate(fixed frameTime, bool &remove);
00047         virtual std::string getActionDetails();
00048 
00049 protected:
00050         fixed totalTime_;
00051 
00052         FixedVector position_;
00053         FixedVector velocity_;
00054         WeaponFireContext weaponContext_;
00055         fixed delay_;
00056         unsigned int callbackData_;
00057         WeaponCallback *callback_;
00058 
00059 };
00060 
00061 #endif // __INCLUDE_CallbackWeaponh_INCLUDE__

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