00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(__INCLUDE_Boneh_INCLUDE__) 00022 #define __INCLUDE_Boneh_INCLUDE__ 00023 00024 #include <string> 00025 #include <vector> 00026 #include <common/Vector.h> 00027 00028 typedef float BoneMatrixType[3][4]; 00029 class BoneType 00030 { 00031 public: 00032 BoneType(); 00033 00034 BoneMatrixType relative_; 00035 BoneMatrixType absolute_; 00036 BoneMatrixType relativeFinal_; 00037 BoneMatrixType final_; 00038 int parent_; 00039 }; 00040 00041 class BonePositionKey 00042 { 00043 public: 00044 BonePositionKey(float time, Vector &pos); 00045 00046 float time; 00047 Vector position; 00048 }; 00049 00050 class BoneRotationKey 00051 { 00052 public: 00053 BoneRotationKey(float time, Vector &rot); 00054 00055 float time; 00056 Vector rotation; 00057 }; 00058 00059 class Bone 00060 { 00061 public: 00062 Bone(const char *name); 00063 virtual ~Bone(); 00064 00065 const char *getName() { return name_.c_str(); } 00066 const char *getParentName() { return parentName_.c_str(); } 00067 Vector &getPosition() { return position_; } 00068 Vector &getRotation() { return rotation_; } 00069 std::vector<BonePositionKey *> &getPositionKeys() 00070 { return positionKeys_; } 00071 std::vector<BoneRotationKey *> &getRotationKeys() 00072 { return rotationKeys_; } 00073 00074 Vector &getPositionAtTime(float currentTime); 00075 void getRotationAtTime(float currentTime, BoneMatrixType &m); 00076 00077 void addPositionKey(BonePositionKey *key) 00078 { positionKeys_.push_back(key); } 00079 void addRotationKey(BoneRotationKey *key) 00080 { rotationKeys_.push_back(key); } 00081 void setParentName(const char *parentName) 00082 { parentName_ = parentName; } 00083 void setPosition(Vector &pos) 00084 { position_ = pos; } 00085 void setRotation(Vector &rot) 00086 { rotation_ = rot; } 00087 00088 protected: 00089 std::string name_; 00090 std::string parentName_; 00091 Vector position_, rotation_; 00092 std::vector<BonePositionKey *> positionKeys_; 00093 std::vector<BoneRotationKey *> rotationKeys_; 00094 00095 }; 00096 00097 #endif // __INCLUDE_Boneh_INCLUDE__
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