Boid2.h

Go to the documentation of this file.
00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #ifndef __BOID2_H
00022 #define __BOID2_H
00023 
00024 #include <common/FixedVector.h>
00025 #include <target/TargetState.h>
00026 #include <vector>
00027 
00028 class ScorchedContext;
00029 class TargetMovementEntryBoids;
00030 class Target;
00031 
00032 class Boid2 : public TargetStateMovement
00033 {
00034 public:                                          
00035         Boid2(ScorchedContext &context, Target *target, TargetMovementEntryBoids *world); 
00036         ~Boid2();
00037 
00038         void update(fixed frameTime, std::vector<Boid2*> &boidSet, bool complexUpdate);  
00039         void clearTarget();
00040 
00041 protected:
00042         ScorchedContext &context_;
00043         Target *target_;
00044         TargetMovementEntryBoids *world_;
00045 
00046         FixedVector checkGrouping(std::vector<Boid2*> &boidSet);
00047         bool checkCollision(FixedVector &normal);
00048         FixedVector &getPosition();
00049         FixedVector &getVelocity();
00050 
00051         fixed directionMag_;
00052         FixedVector direction_;
00053 
00054 };
00055 
00056 #endif /* __BOID2_H */

Generated on Mon Feb 16 15:14:51 2009 for Scorched3D by  doxygen 1.5.3