00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #ifndef __BOID2_H 00022 #define __BOID2_H 00023 00024 #include <common/FixedVector.h> 00025 #include <target/TargetState.h> 00026 #include <vector> 00027 00028 class ScorchedContext; 00029 class TargetMovementEntryBoids; 00030 class Target; 00031 00032 class Boid2 : public TargetStateMovement 00033 { 00034 public: 00035 Boid2(ScorchedContext &context, Target *target, TargetMovementEntryBoids *world); 00036 ~Boid2(); 00037 00038 void update(fixed frameTime, std::vector<Boid2*> &boidSet, bool complexUpdate); 00039 void clearTarget(); 00040 00041 protected: 00042 ScorchedContext &context_; 00043 Target *target_; 00044 TargetMovementEntryBoids *world_; 00045 00046 FixedVector checkGrouping(std::vector<Boid2*> &boidSet); 00047 bool checkCollision(FixedVector &normal); 00048 FixedVector &getPosition(); 00049 FixedVector &getVelocity(); 00050 00051 fixed directionMag_; 00052 FixedVector direction_; 00053 00054 }; 00055 00056 #endif /* __BOID2_H */
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