AutoDefenseDialog.cpp File Reference

#include <dialogs/AutoDefenseDialog.h>
#include <weapons/Accessory.h>
#include <GLW/GLWFlag.h>
#include <GLW/GLWTextButton.h>
#include <GLW/GLWWindowManager.h>
#include <tankgraph/TankKeyboardControlUtil.h>
#include <tank/TankContainer.h>
#include <tank/TankAccessories.h>
#include <tank/TankScore.h>
#include <target/TargetShield.h>
#include <target/TargetParachute.h>
#include <common/OptionsTransient.h>
#include <common/Defines.h>
#include <coms/ComsPlayedMoveMessage.h>
#include <coms/ComsMessageSender.h>
#include <client/ClientState.h>
#include <client/ClientDefenseHandler.h>
#include <client/ScorchedClient.h>
#include <lang/LangResource.h>

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