00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_ACTION_H__2C00E711_B337_4665_AB54_C6661FD67E5D__INCLUDED_) 00022 #define AFX_ACTION_H__2C00E711_B337_4665_AB54_C6661FD67E5D__INCLUDED_ 00023 00024 #include <common/fixed.h> 00025 #include <string> 00026 00027 class Action; 00028 class ScorchedContext; 00029 class ActionRenderer 00030 { 00031 public: 00032 friend class Action; 00033 00034 ActionRenderer(); 00035 virtual ~ActionRenderer(); 00036 00037 virtual void draw(Action *action) = 0; 00038 virtual void simulate(Action *action, float frametime, bool &removeAction); 00039 00040 }; 00041 00042 class Action 00043 { 00044 public: 00045 Action(const char *name, ActionRenderer *render = 0); 00046 virtual ~Action(); 00047 00048 virtual void init() = 0; 00049 00050 virtual void draw(); 00051 virtual void simulate(fixed frameTime, bool &removeAction); 00052 00053 virtual void setActionRender(ActionRenderer *renderer); 00054 virtual void setScorchedContext(ScorchedContext *context); 00055 virtual ScorchedContext *getScorchedContext(); 00056 virtual bool getReferenced() { return false; } 00057 virtual std::string getActionType() { return name_; } 00058 virtual std::string getActionDetails() { return ""; } 00059 00060 void setActionStartTime(fixed time) { actionStartTime_ = time; } 00061 fixed getActionStartTime() { return actionStartTime_; } 00062 bool getActionEvent() { return actionEvent_; } 00063 void setActionEvent(bool ae) { actionEvent_ = ae; } 00064 unsigned int getActionNumber() { return actionNumber_; } 00065 void setActionNumber(unsigned int number) { actionNumber_ = number; } 00066 00067 protected: 00068 const char *name_; 00069 ActionRenderer *renderer_; 00070 ScorchedContext *context_; 00071 fixed actionStartTime_; 00072 unsigned int actionNumber_; 00073 bool actionEvent_; 00074 00075 }; 00076 00077 class SpriteAction : public Action 00078 { 00079 public: 00080 SpriteAction(ActionRenderer *render = 0); 00081 virtual ~SpriteAction(); 00082 00083 virtual void init(); 00084 00085 }; 00086 00087 #endif // !defined(AFX_ACTION_H__2C00E711_B337_4665_AB54_C6661FD67E5D__INCLUDED_)
1.5.3