Action.cpp

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #include <engine/Action.h>
00022 
00023 Action::Action(const char *name, ActionRenderer *renderer) : 
00024         name_(name),
00025         renderer_(renderer), context_(0), 
00026         actionStartTime_(0), actionEvent_(false)
00027 {
00028 }
00029 
00030 Action::~Action()
00031 {
00032         if (renderer_) delete renderer_;
00033         renderer_ = 0;
00034 }
00035 
00036 void Action::draw()
00037 {
00038         if (renderer_) renderer_->draw(this);
00039 }
00040 
00041 void Action::setActionRender(ActionRenderer *renderer)
00042 {
00043         if (renderer_) delete renderer_;
00044         renderer_ = renderer;
00045 }
00046 
00047 void Action::setScorchedContext(ScorchedContext *context)
00048 {
00049         context_ = context;
00050 }
00051 
00052 ScorchedContext *Action::getScorchedContext()
00053 {
00054         return context_;
00055 }
00056 
00057 void Action::simulate(fixed frameTime, bool &removeAction)
00058 {
00059         if (renderer_) renderer_->simulate(this, frameTime.asFloat(), removeAction);
00060 }
00061 
00062 ActionRenderer::ActionRenderer()
00063 {
00064 }
00065 
00066 ActionRenderer::~ActionRenderer()
00067 {
00068 }
00069 
00070 void ActionRenderer::simulate(Action *action, float frametime, bool &removeAction)
00071 {
00072 }
00073 
00074 SpriteAction::SpriteAction(ActionRenderer *render) : 
00075         Action("SpriteAction", render)
00076 {
00077 }
00078 
00079 SpriteAction::~SpriteAction()
00080 {
00081 }
00082 
00083 void SpriteAction::init()
00084 {
00085 }

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