AccessoryStore.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_ACCESSORYSTORE_H__6A964E56_3784_42FA_A900_2AB4B98F99A8__INCLUDED_)
00022 #define AFX_ACCESSORYSTORE_H__6A964E56_3784_42FA_A900_2AB4B98F99A8__INCLUDED_
00023 
00024 #include <list>
00025 #include <vector>
00026 #include <map>
00027 #include <set>
00028 #include <weapons/Weapon.h>
00029 #include <weapons/Accessory.h>
00030 #include <weapons/AccessoryCreateContext.h>
00031 #include <common/ProgressCounter.h>
00032 
00033 class XMLNode;
00034 class AccessoryStore
00035 {
00036 public:
00037 
00038         // This is mirrored by accessorySortKeyEnum in client/graph/OptionsDisplay.cpp.
00039 
00040         enum SortKey
00041         {
00042                 SortNothing = 0,
00043                 SortName = 1,
00044                 SortPrice = 2
00045         };
00046 
00047         AccessoryStore();
00048         virtual ~AccessoryStore();
00049 
00050         bool parseFile(ScorchedContext &context, ProgressCounter *counter = 0);
00051         void clearAccessories();
00052 
00053         Accessory *findByAccessoryId(unsigned int id);
00054         Accessory *findByPrimaryAccessoryName(const char *name); // **careful there**
00055         AccessoryPart *findAccessoryPartByAccessoryId(unsigned int id, const char *type);
00056         AccessoryPart *createAccessoryPart(AccessoryCreateContext &context, 
00057                 Accessory *parent, XMLNode *currentNode);
00058         AccessoryPart *findByAccessoryPartId(unsigned int id);
00059 
00060         Weapon *getDeathAnimation();
00061         Weapon *getMuzzelFlash();
00062 
00063         std::list<Accessory *> getAllAccessories(int sortKey=SortNothing);
00064         std::list<Accessory *> getAllAccessoriesByTabGroup(const char *tabgroup, int sortKey=SortNothing);
00065         std::map<std::string, XMLNode *> &getParsingNodes() { return parsingNodes_; }
00066         std::set<std::string> &getTabGroupNames() { return tabGroups_; }
00067 
00068         bool writeWeapon(NetBuffer &buffer, Weapon *weapon);
00069         Weapon *readWeapon(NetBufferReader &reader);
00070         bool writeAccessoryPart(NetBuffer &buffer, AccessoryPart *weapon);
00071         AccessoryPart *readAccessoryPart(NetBufferReader &reader);
00072 
00073         bool writeEconomyToBuffer(NetBuffer &buffer);
00074         bool readEconomyFromBuffer(NetBufferReader &reader);
00075 
00076         void sortList(std::list<Accessory *> &accList, int sortKey=SortNothing);
00077 
00078 protected:
00079         std::set<std::string> tabGroups_;
00080         std::list<Accessory *> accessories_;
00081         std::list<AccessoryPart *> accessoryParts_;
00082         std::map<std::string, XMLNode *> parsingNodes_;
00083         Weapon *muzzleFlash_;
00084         Weapon *deathAnimation_;
00085 
00086 };
00087 
00088 #endif // !defined(AFX_ACCESSORYSTORE_H__6A964E56_3784_42FA_A900_2AB4B98F99A8__INCLUDED_)

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