AccessoryCreateContext.h

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00001 ////////////////////////////////////////////////////////////////////////////////
00002 //    Scorched3D (c) 2000-2009
00003 //
00004 //    This file is part of Scorched3D.
00005 //
00006 //    Scorched3D is free software; you can redistribute it and/or modify
00007 //    it under the terms of the GNU General Public License as published by
00008 //    the Free Software Foundation; either version 2 of the License, or
00009 //    (at your option) any later version.
00010 //
00011 //    Scorched3D is distributed in the hope that it will be useful,
00012 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //    GNU General Public License for more details.
00015 //
00016 //    You should have received a copy of the GNU General Public License
00017 //    along with Scorched3D; if not, write to the Free Software
00018 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00019 ////////////////////////////////////////////////////////////////////////////////
00020 
00021 #if !defined(AFX_ACCESSORYCREATECONTEXT_H__21765D5B_DB45_4275_AB63_BAD1E84C1790__INCLUDED_)
00022 #define AFX_ACCESSORYCREATECONTEXT_H__21765D5B_DB45_4275_AB63_BAD1E84C1790__INCLUDED_
00023 
00024 #include <map>
00025 #include <string>
00026 
00027 #include <engine/ScorchedContext.h>
00028 
00029 class OptionsScorched;
00030 class AccessoryStore;
00031 class WeaponLabel;
00032 class AccessoryCreateContext  
00033 {
00034 public:
00035         AccessoryCreateContext(ScorchedContext &context);
00036         virtual ~AccessoryCreateContext();
00037 
00038         ScorchedContext &getScorchedContext() { return context_; }
00039         OptionsScorched &getOptionsGame() { return context_.getOptionsGame(); }
00040         AccessoryStore &getAccessoryStore() { return context_.getAccessoryStore(); }
00041         WeaponLabel *getLabel(const char *label);
00042         void addLabel(const char *label, WeaponLabel *weapon);
00043         void removeLabel(const char *label);
00044 
00045 protected:
00046         ScorchedContext &context_;
00047         std::map<std::string, WeaponLabel*> labels_;
00048 
00049 private:
00050         AccessoryCreateContext(const AccessoryCreateContext&);
00051         AccessoryCreateContext &operator=(const AccessoryCreateContext &other);
00052 };
00053 
00054 #endif // !defined(AFX_ACCESSORYCREATECONTEXT_H__21765D5B_DB45_4275_AB63_BAD1E84C1790__INCLUDED_)

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