00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 00021 #if !defined(AFX_ACCESSORYCREATECONTEXT_H__21765D5B_DB45_4275_AB63_BAD1E84C1790__INCLUDED_) 00022 #define AFX_ACCESSORYCREATECONTEXT_H__21765D5B_DB45_4275_AB63_BAD1E84C1790__INCLUDED_ 00023 00024 #include <map> 00025 #include <string> 00026 00027 #include <engine/ScorchedContext.h> 00028 00029 class OptionsScorched; 00030 class AccessoryStore; 00031 class WeaponLabel; 00032 class AccessoryCreateContext 00033 { 00034 public: 00035 AccessoryCreateContext(ScorchedContext &context); 00036 virtual ~AccessoryCreateContext(); 00037 00038 ScorchedContext &getScorchedContext() { return context_; } 00039 OptionsScorched &getOptionsGame() { return context_.getOptionsGame(); } 00040 AccessoryStore &getAccessoryStore() { return context_.getAccessoryStore(); } 00041 WeaponLabel *getLabel(const char *label); 00042 void addLabel(const char *label, WeaponLabel *weapon); 00043 void removeLabel(const char *label); 00044 00045 protected: 00046 ScorchedContext &context_; 00047 std::map<std::string, WeaponLabel*> labels_; 00048 00049 private: 00050 AccessoryCreateContext(const AccessoryCreateContext&); 00051 AccessoryCreateContext &operator=(const AccessoryCreateContext &other); 00052 }; 00053 00054 #endif // !defined(AFX_ACCESSORYCREATECONTEXT_H__21765D5B_DB45_4275_AB63_BAD1E84C1790__INCLUDED_)
1.5.3