00001 //////////////////////////////////////////////////////////////////////////////// 00002 // Scorched3D (c) 2000-2009 00003 // 00004 // This file is part of Scorched3D. 00005 // 00006 // Scorched3D is free software; you can redistribute it and/or modify 00007 // it under the terms of the GNU General Public License as published by 00008 // the Free Software Foundation; either version 2 of the License, or 00009 // (at your option) any later version. 00010 // 00011 // Scorched3D is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with Scorched3D; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00019 //////////////////////////////////////////////////////////////////////////////// 00020 #include <weapons/AccessoryCreateContext.h> 00021 00022 AccessoryCreateContext::AccessoryCreateContext(ScorchedContext &context) : 00023 context_(context) 00024 { 00025 00026 } 00027 00028 AccessoryCreateContext::~AccessoryCreateContext() 00029 { 00030 } 00031 00032 WeaponLabel *AccessoryCreateContext::getLabel(const char *label) 00033 { 00034 std::map<std::string, WeaponLabel*>::iterator findItor = 00035 labels_.find(label); 00036 if (findItor == labels_.end()) return 0; 00037 return findItor->second; 00038 } 00039 00040 void AccessoryCreateContext::addLabel(const char *label, WeaponLabel *weapon) 00041 { 00042 labels_[label] = weapon; 00043 } 00044 00045 void AccessoryCreateContext::removeLabel(const char *label) 00046 { 00047 std::map<std::string, WeaponLabel*>::iterator findItor = 00048 labels_.find(label); 00049 if (findItor != labels_.end()) labels_.erase(findItor); 00050 }
1.5.3